Friday, 27 May 2011

Uncharted: Drake's Fortune

Rating: 7/10
Movie-style adventure interspersed with plenty of gun-toting action with stunning scenery.





This game is great for the lethargic spectator because it kind of plays like a movie as well as a game, which makes it surprisingly watchable.

What I like about Drake's Fortune is that it has regular cut scenes like movie segments that develop the plot and characters and tie in extremely well to the actual gameplay. This makes it kind of like a movie broken up with sporadic fighting, puzzle solving and exploring, all steered by whomever is actually playing the game.

The game's characters are exactly what you would expect in standard adventure movie about a treasure hunter, his best mate, a daring girl, and some quintessentially bad bad-guys with big guns and an endless army of minions and ammunition supply.

The main character, Nate, is not only charming and good-humoured, but he is so spectactularly fit and athletic that you might find yourself opening a dialogue about the gameplayer's own physical state of health. The girl has an obligatory amount of cuteness and adventurousness, but is refreshing decently clothed and of normal body proportions. She frequently provides Nate with opportunities to flex his muscles by being herself unable to achieve the incredible human feats he must do to progress through the adventure.

The game graphics are very well done, the settings and scenes fascinating, and the animation fairly realistic. Refreshingly, the game is not plagued with constant mindless action, although there is enough gratuitous gun violence to keep the player feeling macho. Also this game doesn't make me feel too dizzy.

I enjoy watching this game so much that I won't let my boyfriend play without me present. He has also come to rely on me because while he plays I track his progress with the help of some online walkthroughs. This means he can collect all of the optional 'treasures' as he goes with my direction or hints. I can warn him about the impending dangers, help his figure out his way out of tight spots, and suggest alternative battle strategies that only one unemcumbered by the limitations of the game's controls can think of (i.e impossible). But this all gives me a smug aspect of control over the game from my comfortable position on the couch, whilst leaving me free to split my attention with other activities such as browsing the news, updating my online social status or reading a book. But if you're following on a walkthrough then it won't be possible to do all that at once.

Of course, as well as being a bit of a backseat player I love laughing at the character's occasional silly moves and even enjoying the amusing unrealistic yet inevitable aspects of the game (such the improbable the sheer volume of bad guys who manage to find their way to the most secret of places, not to mention the amusing ways in which they sometimes die, or refuse to die).

Of course there are long sections of the game where my interest is easily lost, such as lengthly gun battles, and repetitive play of those tricky bits where the character just keeps getting killed. It's not thrilling enough to have me glued to the screen, but it's not such as an affront to the use of a television as many games out there (yet to be described in this blog). And sometimes when there is lots of twisting and turning, it does give me a headache and make me feel queasy.

So this game won't bore the willing or unwilling observer too much, and even provides opportunities for some backseat driving. It's not the same as sitting down to watch Indiana Jones, but it gives enough bursts of interesting entertainment to not make me dread the inevitable moment when my boyfriend reaches forward to grab the controller.

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